In the Chimera trilogy, runaway Kyp Finnegan gets properly, hopelessly lost. Instead of finding his way home, he finds Chimera – a strange realm where everything humans lose turns up again. Mismatched socks become hissing snakes, forgotten toys command armies, and misplaced furniture stampedes through streets of broken memories. It should be a wonderland. Instead, it’s a trap.
Hunted by the terrifying Madame Chartreuse, a ruthless collector of runaways and other lost things, Kyp is pulled ever deeper into Chimera’s dangers: a floating prison on a dark sea, a vengeful ventriloquist’s dummy, mannequin militias and a sinister sanctuary where the past is rewritten and nothing is quite what it seems. Along the way he finds unlikely allies – including Atticus Weft, a sock-snake with a secret – and discovers that the things we throw away don’t always stay gone.
Across three darkly comic, fast-paced adventures, Kyp must untangle the mystery of Chimera, confront what it really means to be “lost”, and decide who he wants to be when there’s no way back to the life he ran from. Packed with surreal imagery, sharp humour and real heart, the Chimera trilogy is for readers who like their fantasy spooky, strange, and full of impossible places you might secretly wish were real.
Have you ever wondered what happens to all those things you misplace? The odd sock, the favourite toy, the treasured locket? In Chimera—the land of lost things—they come alive in ways you’d never imagine! Piggy banks become mischievous pigs, lost socks weave into wise snakes, scissors evolve into flocks of silver birds, and abandoned sofas roam as snorting herds.
When Kyp Finnegan finds himself lost in this extraordinary world after fleeing from the strangers who’ve replaced his parents, he discovers that every misplaced object has a story—and a second chance at life. But there’s danger too: the longer things stay lost, the more they change. Kyp must race against time to find his way home before he forgets who he is, all while unraveling the mysteries of Chimera and his own forgotten past.
With the help of Atticus Weft—a sock-snake with a secret—Kyp must evade the clutches of Madame Chartreuse, who is determined to add him to her collection of lost children and imprison him in Chimera forever.
Filled with humor, heart, and a touch of spookiness, ‘Chimera: The Land of Lost Things’ will captivate readers who love imaginative fantasy. It’s a tale that will make you think twice about every misplaced item, and maybe even inspire you to check under the sofa cushions for long-lost treasures! Perfect for anyone who’s ever lost something—and who has ever felt lost themselves.
Far out on the Redundant Sea floats the Green Oubliette—Madame Chartreuse’s mysterious ship and the prison-home of her collection of lost children. Having lost his Elsewhere Light and with the forgetting-infection known as ‘the fugue’ taking hold, Kyp Finnegan must infiltrate this strange vessel where a shocking discovery awaits him.
But nothing aboard the Green Oubliette is quite what it seems. The mannequin crew harbour their own dark ambitions, while Madame Chartreuse’s inner circle plots revolution. With the fate of all lost children hanging in the balance, Kyp must navigate a maze of betrayals and shifting loyalties, never certain who to trust—even his closest allies.
When Madame Chartreuse reveals her terrifying plan to seal off Chimera from the Elsewhere World forever, Kyp faces an impossible choice. In a world where everything lost is transformed, he must decide what—and who—he’s willing to sacrifice to see the children safely home.
More darkly imaginative than ever, ‘Chimera: The Green Oubliette’ plunges readers into the depths of an extraordinary world where lost things—and lost children—fight to remember who they truly are. Perfect for readers who love their fantasy with high stakes, complex characters, and a dash of the delightfully bizarre. A tale of friendship, betrayal, and the true meaning of belonging that will leave you questioning: what happens when the lost don’t want to be found?
Things are looking desperate for Kyp Finnegan as his adventure in Chimera reaches its thrilling conclusion. Madame Chartreuse’s collection of lost children is in the hands of a murderous mannequin, and a cult of human-hating metamorphs want to recruit Kyp to their cause! Even his friends aren’t certain Kyp can be trusted to get them home.
Unable to return to the Elsewhere World himself and with his memories growing increasingly uncertain, Kyp finds himself caught in the middle of escalating dangers. As ominous prophecies foretell disaster and old enemies converge, a last fateful confrontation awaits him at the mysterious Sanctuary of Saint Anthony.
With time running out, Kyp must face uncomfortable truths about his past and decide what he’s willing to sacrifice to see the children safely home. In this gripping finale to the Chimera trilogy, the line between lost and found becomes more blurred than ever as Kyp’s remarkable journey through the land of lost things reaches its unforgettable conclusion.
Slip on your headphones and step straight into Chimera. The audiobook of Chimera Book 1: The Land of the Lost lets you experience Kyp Finnegan’s adventure exactly as it was meant to be heard – complete with characterful narration, music and all the strange, funny, spooky details of the world of lost things. Hit play and get lost in Chimera.